Ultima Online has touched the hearts of many of us, this is clear. This is the main reason you see so many free servers out today. Everyone has their favorite era that brings them back to "that time". This being said I believe the overall population is sadly dying. Most Ultima Online players can tell you where they were when they first started playing our cherished game, as well, they could tell you about their first adventure. The sandbox nature that this game had introduced was revolutionary. In today's games, to get good gear, you hunt in dungeons. It's a constant grind to get that "chest piece" drop, things are very repetitive and quite frankly, it's exhausting. The simplicity of UO is quite attractive. If you want good gear, you didn't get the best gear in dungeons. Rather, you trusted in your local blacksmith who has pounded countless exceptional gorgets to fill bulk order deeds to get their much sought after runic hammer! I remember my first runic hammer it was a gold (I wasn't l33t, or patient enough to ever own a valorite hammer). I protected my runic hammer like it was... well... "Gold". I very clearly remember selling golden forged weapons at 90-100k a pop, this is what got me my first million dollar check!

Have you ever watched a movie when you were a kid, and it really influenced you, you really enjoyed this movie (for me, this movie was "Lawnmower Man"), only in later years to watch it again and think, what in the hell is this?! You're later shocked just how horrible the movie was, as it didn't really stand the test of time? I blame this on the "Reconstructive Memory Theory" https://en.wikipedia.org/wiki/Reconstructive_memory#Reconstructive_errors

UO was a great game. I eternally thank Richard Garriot for this creation. I love UO. I get your love for UO as well. However, I believe that keeping with a UOR based server lacks content, and forward movement. The game was revolutionary, but that was also 17 years ago and times have changed,...